]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/TitleScreen.cs
Protoshow sprint.
[rbdr/super-polarity] / Super Polarity / TitleScreen.cs
index 5b33218dafd278fb3e9eb5a3b61a6735f8dfa981..a953f272188d173742f00cca5ecaf67e9e32a3ec 100644 (file)
@@ -2,11 +2,49 @@
 using System.Collections.Generic;
 using System.Linq;
 using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
 
 namespace SuperPolarity
 {
     class TitleScreen : Screen
     {
+        protected Texture2D TitleImage;
+
         public TitleScreen(SuperPolarity newGame) : base(newGame) {}
+
+        public override void LoadContent()
+        {
+            base.LoadContent();
+            TitleImage = Game.Content.Load<Texture2D>("Graphics\\polaritydemotitle");
+            InputController.Bind("pause", HandleStart);
+        }
+
+        public void HandleStart(float value)
+        {
+            if (!Active) { return; }
+            Game.Player.Reset();
+            var gameScreen = new GameScreen(Game);
+            gameScreen.Initialize();
+            ScreenManager.Push(gameScreen);
+        }
+
+        public override void CleanUp()
+        {
+            base.CleanUp();
+            TitleImage = null;
+        }
+
+        public override void Draw(SpriteBatch spriteBatch)
+        {
+            base.Draw(spriteBatch);
+            spriteBatch.Draw(TitleImage, new Vector2(0, 0), Color.White);
+        }
+
+        public override void Update(GameTime gameTime)
+        {
+            base.Update(gameTime);
+            InputController.UpdateInput(false);
+        }
     }
 }